AI Insights · Timothy · April 2025
Top Boxing Games Performance in Nigeria Q1 2025
Explore the performance trends of the top boxing games in Nigeria during Q1 2025, featuring download and revenue insights from Sensor Tower's unified platform data.
In the first quarter of 2025, the performance of boxing games in Nigeria showcased interesting trends across various metrics. According to data from Sensor Tower, these games experienced shifts in downloads, revenue, and active users, reflecting their popularity and engagement levels.
Boxing Star: Boxing Fight Game by ThumbAge Co., Ltd. exhibited a significant rise in weekly revenue towards the quarter's end, peaking at approximately $440 in mid-March. Downloads fluctuated, with a notable increase to 98 in the last week of March. Active users saw a gradual decline, starting from 200 and ending at 157.
Real Boxing 2 from Vivid Games S.A. had steady downloads throughout the quarter, reaching 1.4K in the final week. Revenue showed periods of growth, notably spiking to $63 in early February. Active users increased towards the end, climbing back to 2.8K after a mid-quarter dip.
WWE Mayhem by Reliance Games experienced variable revenue, with a high of $82 in mid-February. Downloads decreased slightly over the quarter, settling at around 754 by the end. Active users decreased from 2.5K to 1.4K.
Real Boxing – Fighting Game, another title from Vivid Games S.A., maintained a consistent download rate, peaking at 1.6K in the last week. Revenue remained low, with minor fluctuations, while active users showed a stable presence, ending the quarter at 3.7K.
Finally, Kung Fu GYM: Fighting Games by Next Hope displayed impressive growth in downloads, soaring to 15.9K by the quarter's end. Revenue was minimal, with a brief spike in mid-February. Active users increased significantly, reaching 63K by the end of March.
These insights provide a glimpse into the competitive landscape of boxing games in Nigeria. For more detailed analytics, visit Sensor Tower's platform.